To celebrate the 20years of the Studio, here is some Environment work I did on Beyond: Two Souls during my six years at Quantic Dream as Senior Environment Artist (2008-2014).
I was in charge of the modeling, the texturing, the shading, and the lighting of all the scenes and vehicules that you can see in the post.
Modeling, texturing and lighting were done in Maya. Textures were mostly done in Photoshop with a bit of Designer.
Hope you enjoyed The game!